Available in paperback and Kindle formats on Amazon or in paperback form on www.cholmonco.com/bookstore

The Chronicles of Mearth is a fantasy trilogy written for fantasy and science fiction fans of all ages. The content and writing style will appeal to anyone from advanced middle-graders through college graduates.

It is a story in which people from our day and age are transported to the magical planet Mearth in their dreams. The trilogy spans time and alternate realities through an engaging tale that integrates contemporary Earth, history, magic, physics, and real-life historical coincidences.

The enchanted planet Mearth’s magic is failing, but an ancient tale prophesizes that four heroes from another world will restore it by retrieving seven mystical talismans. Of course, the ruling families who rely upon those relics for their power will stop at nothing to retain their possessions.

863 pages with links to 27 hours of streaming audio

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LISTEN WHILE YOU READ

Cholmonco StoryTeller books contain printed Quick Response Codes (QR Codes) at the start of each chapter. Scan them with your smartphone to listen to streaming audio of the author speaking the words while you read the story. Streaming audio provides a fun way to further enjoy these stories.

  • They engage reluctant readers: Supplemental audio can make reading fun for anyone.
  • They assist struggling readers: Listening while reading helps associate written and spoken words, while keeping the story moving.
  • They improve comprehension: Immersive reading simultaneously engages both visual and audio brain centers to draw readers further into the story.
  • They provide breaks: Avid readers will enjoy the option to rest their eyes or prepare lunch without pausing the tale.

 

Volume 1: Stavius

Mark Panagopoulos is a 13-year-old boy from Cincinnati who often dreams about fantasy and magic. However, his dreams have begun to meld with the mind of a boy living on Mearth to form the hero Stavius.

Stavius and his friends will have to battle dragons, werewolves, vampires, and human armies to fulfill the prophecy, and time is running out. The five heroes must accomplish their quest before their next birthdays, and their parents insist that they also have to survive the eighth grade. To make matters worse, three of the prophecy heroes left before Mark began dreaming of Mearth and are now missing. Stavius has to find his companions to fulfill the prophecy and to warn them about an unanticipated danger. Mark suspects that if any heroes perish in their Mearth dreams, their slumbering counterparts will die in real life on Earth. The kids’ fanciful adventure has suddenly become very real.

261 pages with links to 8 hours of streaming audio
ISBN-13: 978-1981866496

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Volume 2: The Lachians

A massive dragon has carried off the three girls, and a king is holding one of the boys at sword point. The Prophecy Heroes must escape and find help to steal the remaining five talismans. Fulfilling the prophecy is becoming more difficult and dangerous with every step they take but it is too late to stop now.

In this second volume of the Chronicles of Mearth Trilogy, the heroes provoke an unknown kingdom, confront slavers, and battle the most powerful magicians they have ever met. They begin to learn each other’s identities back home on Earth and make some startling discoveries. Mearth’s magic and Earth’s math and science appear to have much in common. And historical patterns indicate that people like themselves have been dreaming of Mearth, and dying, for thousands of years.

251 pages with links to 7 1/2 hours of streaming audio
ISBN-13: 978-1695671188

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Volume 3: Prophecy

Friends become allies, allies become enemies, dreams become real, and magic becomes mind-bending physics. Nothing is as it seems as Stavius, Nariana, Versera, Elisa, and Janus approach the end of the Mearth Prophecy. And as they learn the truth behind The Prophecy, they must decide whether or not to fulfill it, if they can.

The series conclusion introduces heroes from other ages, including an ancient wizard with legendary abilities. It explains why magic works on the planet Mearth and what the heroes must do when they acquire all seven talismans. This final installment also shares what will happen to the two worlds should the heroes succeed. However, the heroes learn that no one has fulfilled The Prophecy yet, despite attempts by hundreds of impressive people over thousands of years.

351 pages with links to 11 1/2 hours of streaming audio
ISBN-13: 978-1794223509

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